Technology must return to its proper place in the classroom — as a supplemental tool rather than the source and summit of ...
Still, even if "edutainment" was a Trojan horse of math and history lessons dressed up in blocky '90s graphics, there's no denying we spent hours on that Oregon trail or trying to find Carmen Sandiego ...
It’s harder making educational games than you might think. The market for what are collectively known as learning games was worth $1.8 billion globally in 2013, and it’s expected to grow to over $2.4 ...
While the world of educational programming and video games is vast, not all offerings are created equal. So how is a parent or teacher to choose? Nadine Levitt, founder of the educational technology ...
Developers hoping to transform digital learning games from lightweight classroom fun to serious instructional tools could soon have access to powerful new technologies to help make that happen.
Have a question for Hannah Tolley or our other editors? Ask here for a chance to be featured in a story. Submit your question This form is protected by reCAPTCHA ...
"Hearst Magazines and Yahoo may earn commission or revenue on some items through these links." Pop some popcorn and get ready for game night! Preparing kids to learn elementary math skills, master the ...
Kids learn better when they are taught unconventional methods. They perceive and catch up on them faster because they are less patient that adults are. Many educational institutions have started ...
Video games are essentially complex systems that very young children can learn to navigate very quickly. What if we could leverage the skill with which games teach players to play? Consider the ease ...
At Kennesaw State University, learning about nuclear energy isn’t limited to textbooks and lectures. Researchers are ...
This guest post comes from Denise Lindstrom, a teacher education professor at West Virginia University and an editor of the Journal of Digital Learning and Teacher Education. This is her first entry ...